Hope Minett (
ohwhenyouloveit) wrote in
grayaerie2018-03-17 10:29 pm
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Musebox Post: Hope Minett
This is a musebox post/CMO for my newest OC, Hope Minett! I need to voicetest her and also want to mess around in the setting a bit.
Setting Concept (Copied from Prof)
Modern Earth, but with magic-wielding humans called Mages who fight monsters to protect humanity. Mages can be magical girls, sentai heroes, or a variety of other kinds of flashy defenders of humanity, but the powers are fundamentally the same, and manifest at an early age - usually around 10-13. Mages fight monsters in savage battles of survival until they turn 18, at which time they surrender their powers so that magical energy can be recycled for the next wave of Mages to be able to defend humanity.
The thing is, this setup is a lie, perpetrated by a massive 300-year-old conspiracy. Its originators, the Elder Magi, are humans who hoard magical power to live forever as gods in the shadows of the world. Magic isn't actually a non-renewable resource - when a Mage offers up their powers, it's the power they were born with, not power recycled from others. The power taken from the Mages at age 18 is crystalized and put in the vaults of the Elder Magi so that they can continue to amass metaphysical wealth, living eternally in luxury and letting the youth do all the hard work of fighting the monsters drawn to Earth by its steadily increasing concentration of magic.
This story isn't named yet, but it's about young people realizing that they've been lied to by older generations about the form of a society built to exploit their suffering, and those kids getting mad and rising up to tear down the system that torments them to seize their own happy endings when the adults fail to help them.
Character Concept
Hope comes from a poorer neighborhood, and does her best to keep her chin up despite it. She has never been considered as a candidate to be a magical girl, and her neighborhood has been written off by the Elder Magi. So when an injured monster escaped there, they declined to send any magical girls to finish it off. Simply letting it die off there was seen as preferable. Who cares what it does to poor people in between that?
Unfortunately for the Elder Magi, Hope found the monster. And her first thought was that it looked like it was in pain. And her second thought was that she wanted to ease the pain. Unconsciously, she awakened her own magical powers-those of empathy. And for the first time, the monster recognized a human as more than a moving source of food. It allowed Hope to take care of it and slowly heal its wounds. As time went on, she slowly started to pick up other stray monsters-and then started to realize a disturbing pattern among some of them. They all claimed to once have been familiars who were forced to turn into this form and attack their contracted children, no matter how much they loved them. Slowly, she began to realize the truth behind the world of magic, and became determined to tear down this structure that hurt human and familiar and monster alike.
At first, she worried about the fact that caring for a monster might make her evil, and then decided to try and go full-force in that direction, embracing a "dark" magical girl form and the name Echidna, the mother of monsters. After she slowly realized that really wasn't her, she chilled out somewhat, but kept the "evil" aesthetic that she found she enjoyed. She's picked up biokinesis as another power, although she usually uses it to heal her monster friends and occasionally give them extra limbs to play around with. And she also has several powers based on avoiding attention, which she can share with others.
Hope's neighborhood is somewhat safer now, as well. Monsters that roam in are either befriended or driven away, and anyone sent by the Elder Magi to try and take her out is similarly dispatched. Hope knows that the rumors about the dark mage Echidna must be spreading to some degree, but at the same time she's not ready to leave her neighborhood behind completely. Still, her adventures will definitely take her away from home eventually...
Thread Ideas
1. Hope's setting - Is your character chasing a bounty? Trying to learn about monsters? Attempting to be an evil duo with her?
2. Jamjar - She's probably going to be fretting about her monster friends and what they'll do without her. Even if she has allies who know about them, do they know the right way to look after everyone?
3. Texting - Probably with a really cheap cellphone. She doesn't even have emojis.
Setting Concept (Copied from Prof)
Modern Earth, but with magic-wielding humans called Mages who fight monsters to protect humanity. Mages can be magical girls, sentai heroes, or a variety of other kinds of flashy defenders of humanity, but the powers are fundamentally the same, and manifest at an early age - usually around 10-13. Mages fight monsters in savage battles of survival until they turn 18, at which time they surrender their powers so that magical energy can be recycled for the next wave of Mages to be able to defend humanity.
The thing is, this setup is a lie, perpetrated by a massive 300-year-old conspiracy. Its originators, the Elder Magi, are humans who hoard magical power to live forever as gods in the shadows of the world. Magic isn't actually a non-renewable resource - when a Mage offers up their powers, it's the power they were born with, not power recycled from others. The power taken from the Mages at age 18 is crystalized and put in the vaults of the Elder Magi so that they can continue to amass metaphysical wealth, living eternally in luxury and letting the youth do all the hard work of fighting the monsters drawn to Earth by its steadily increasing concentration of magic.
This story isn't named yet, but it's about young people realizing that they've been lied to by older generations about the form of a society built to exploit their suffering, and those kids getting mad and rising up to tear down the system that torments them to seize their own happy endings when the adults fail to help them.
Character Concept
Hope comes from a poorer neighborhood, and does her best to keep her chin up despite it. She has never been considered as a candidate to be a magical girl, and her neighborhood has been written off by the Elder Magi. So when an injured monster escaped there, they declined to send any magical girls to finish it off. Simply letting it die off there was seen as preferable. Who cares what it does to poor people in between that?
Unfortunately for the Elder Magi, Hope found the monster. And her first thought was that it looked like it was in pain. And her second thought was that she wanted to ease the pain. Unconsciously, she awakened her own magical powers-those of empathy. And for the first time, the monster recognized a human as more than a moving source of food. It allowed Hope to take care of it and slowly heal its wounds. As time went on, she slowly started to pick up other stray monsters-and then started to realize a disturbing pattern among some of them. They all claimed to once have been familiars who were forced to turn into this form and attack their contracted children, no matter how much they loved them. Slowly, she began to realize the truth behind the world of magic, and became determined to tear down this structure that hurt human and familiar and monster alike.
At first, she worried about the fact that caring for a monster might make her evil, and then decided to try and go full-force in that direction, embracing a "dark" magical girl form and the name Echidna, the mother of monsters. After she slowly realized that really wasn't her, she chilled out somewhat, but kept the "evil" aesthetic that she found she enjoyed. She's picked up biokinesis as another power, although she usually uses it to heal her monster friends and occasionally give them extra limbs to play around with. And she also has several powers based on avoiding attention, which she can share with others.
Hope's neighborhood is somewhat safer now, as well. Monsters that roam in are either befriended or driven away, and anyone sent by the Elder Magi to try and take her out is similarly dispatched. Hope knows that the rumors about the dark mage Echidna must be spreading to some degree, but at the same time she's not ready to leave her neighborhood behind completely. Still, her adventures will definitely take her away from home eventually...
Thread Ideas
1. Hope's setting - Is your character chasing a bounty? Trying to learn about monsters? Attempting to be an evil duo with her?
2. Jamjar - She's probably going to be fretting about her monster friends and what they'll do without her. Even if she has allies who know about them, do they know the right way to look after everyone?
3. Texting - Probably with a really cheap cellphone. She doesn't even have emojis.
no subject
no subject
After a bit, though, a young woman in formal dress follows, striding elegantly behind, her hair resplendent with black roses. She certainly looks the part of a "dark mage," at least. She takes a deep breath before speaking.
"...we sensed strange magic in our domain. You're not a monster, or a mage. What are you then, and what business do you have with me, the Lady Echidna?"
no subject
So, a strange magical girl, a disgraced one named Lily, is found entering Hope's neighborhood, practically a beacon of magical power. Might as well use herself as bait to see what happens.]
no subject
H-hey! Be careful! You don't know who- [She seems to realize something, and draws herself up as tall as she can.]
Greetings. What business do you have in the Lady Echidna's territory?
no subject
[She sighs, looking at this girl. Lily carries herself like one who isn't afraid at all, despite the monsters, despite Echidna, despite everything about this.]
You hardly look old enough to be anyone's mother, much less monsters.
no subject
[...oh man, she's off her groove.]
no subject
Do you want to transform before we talk, then?
no subject